Weblog
Thursday, 29 October 2009
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Catalyst Game Labs: Update
They insisted they refunded my cash, but they gave me a store credit a few days ago. Not optimal for either of us I guess, so maybe it's a good compromise. I asked around and one of my friends expressed some interest in Eclipse Phase and another mentioned Cthulutech. I picked up the core book for each, and with shipping it about equaled my store credit.
When those books come in though, I will finally be done with CGL. Probably not forever, though I am hoping.
Friday, 16 October 2009
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Catalyst Game Labs: How I used to love a game
Spent the last three weeks on a barge, salvaging used-up oil platforms out of the Gulf of Mexico. Okay, I wasn't doing that, I filing paperwork for the guys who do it, but what did you expect?
Anyway, I come back and it turns out that Catalyst didn't credit me back for my TacOps/StratOps purchase/preorder. They said they did before I headed out and I thought everything was going to be cool, but they fucked up and now I have to get with them again and make a ruckus.
I really don't think I'm ever dealing with these people again. They've been incredibly polite and quick on response time, but helplessly opaque, slow to actually do anything, forgetful, and, of course, wrong about having given me my money back(I'm not saying 'dishonest' because I'm still assuming that this is all a misunderstanding based on miscommunications or simple error instead to maliciously pocketing my $137). Let's not forget that pre-orders got dick-all consideration for pre-ordering and got to wait an extra week!
I'm just angry and stupefied because this is still an issue and because I know that in a week, it will still be an issue.
I'm even angrier because I can't even think of playing anything Battletech related right now. Nothing. Looking at the books, everything is trimmed in this bled-over hate. That the people who made this product (in a rather collective sense), aren't too great at running their company, that I gave them money for that product when they were possibly fucking up someone else's money, that I somehow (unreasonably) thought that just because there were a few good ideas and scenes kicked around that this whole setting/game was somehow interesting. It's like coming home from vacation and seeing your house as if for the first time--with a stranger's eyes.
Those strange eyes haven't been very kind to Battletech. I signed up for metaphorical knights on metaphorical steel horses. I signed up for alien cultures standing shoulder-to-shoulder (okay, muzzle-to-muzzle with very alien cultures). I signed up for customizable play with simple rules, not 'mech editors and shrugged shoulders over rules arcane, unclear, and unreasonable. It was this proud...thing in my life, with giant robots and cool stories, and now that this one string has been pulled-like a tapestry-it's just falling apart.
But hey, just picked up a fat-pack for Magic the Gathering's new set, so I'm pretty stoked.
Silly question though: does anyone know any reputable lawyers that deal with internet company cases, or if that is a law-enforcement issue?
Tuesday, 18 August 2009
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Gaming Lately
Didn't know I felt this way until I was reading the forums and found this:I have to agree with him when it's time to think how many friends I have found thru the community. I have ever seen gamers enjoying the others' companionship and creating a very intuitive feeling that perhaps is what makes these persons special.
I agree with the rest of his statement (about theft being wrong), but it didn't stop me from composing a response in my head:Most of the gamers I've met have been unmitigated jackasses. If all gamers burned in a fire, I'd probably be too happy watching the ninety percent burn to really cry over the other ten.
But that's really me on the whole population.
I have just been bitter lately. Maybe it's the job/relationship/school thing.
Thursday, 02 July 2009
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'Mech catalog
Ahem. It is now complete. The 'mechs themselves aren't, but the list is.
Alpha: All notes are included in fluff and/or discarded. Fluff is cut to TRO specs(appx 750 words for Battlemechs, appx 500 for omnimechs).
Name Model Status
Bravo: Fluff is written, but unrevised.
Name Model Status
Clear THG-21X Unrevised fluff. 3087.
Deadpool WW-01 Unrevised fluff.
Deadpool WW-03 Unrevised fluff
Dragon Fire Unrevised fluff
El Dorado Unrevised fluff. 3087
Fire Falcon 3087u Unrevised fluff. 3087
Ghost of Blake GoB-111 Unrevised fluff. Notes. 3087
Grigori Omni Unrevised fluff.
Jester LKI-1A Unrevised fluff. 3087
Headhunter HHR-5-2VL Unrevised fluff. 3087 NEW!Königswolf - Unrevised fluff. 3087
Kit Fox 3087u Unrevised fluff. 3087
Lunarbound LUNB-1-2VL Unrevised fluff. 3087 NEW!
Murder RDRM-1-2VM Unrevised fluff. 3087Night Gyr Kevin Pryde Omni config. Notes. 3087
Rhesus Unrevised fluff. 3087
Sheriff Unrevised fluff. 3087
Überhammer ÜBH-0220 Unrevised fluff.Sychophant SYC-2A Unrevised fluff
Charlie: Notes are on file.
Name Model Status
Cobra IIC - Fluff written, not typed. For 3087
Commando IIC Some fluff. 3087
Danger Angel/Mauler IIC No fluff. Notes.
Dire Wolf FR No fluff. Notes.
Flenser No fluff. Notes. 3087
Mereo Casus Relucesco MCR-00 Unrevised fluff. 3087
Thirty-One OMI-31 No fluff. Notes. 3087
Catapult CPLT-5-2KH Notes.
Blood Asp Switchblade No fluff. Notes.
Rummy No fluff. Notes.
Delta: No fluff.
Name Model Status
Alchemist ACHM-1C No fluff. 3087?
Berserker BRZ-U3X Test bed for housetech.
Dire Wolf xE No fluff.
Field Support Industrial Mech Fluff? Eh.
Frame FRME-1-2LI No fluff.
Hellbringer iJager No fluff.
Hellbringer 2 No fluff.
Kingfisher L/Emo No fluff.
Quickdraw QKD-O8 Omni Quickdraw. Fluff is somewhere. 3087
Slim Thug THG-21K LPPC, 70-ton Thug. No fluff.
Turkina MX2 Omni config. No fluff needed. For 3087
Turkina MX9 Omni config. No fluff needed. For 3087
Turkina HGN Omni config. No fluff needed. NEW!
Catapult CPLT-4-1KSM Streak Catapult. Test platform. No fluff.
Deadeye IIC Fluff depends entirely on mood.
Mars IIC Fluff inevitable. Sooo lazy. 3087.
Atlas AS7-AP0 Fluff depends entirely on mood.
X-Ray: X-treeme designs
Evil Eye EVL-373 No fluff. X-treeme design.
Joe No fluff. Hoses the Cobra, mostly.
Luna LNA-7X No fluff. Is it worth it?
Tank X-treeme design. Not an actual tank.
Hellbringer Cheapshot Omni config. Fluff is somewhere.
Megapult CPLT-111-2KA No fluff planned. X-treeme design.
Vredefort VDF-GBL1 No fluff planned. X-treeme design.
Dude 57 DUD-RR7 No fluff planned. X-treeme design.
Non-Mech
Ward Fast Transport Dropship
Sunday, 28 June 2009
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Custommech: Adramelech
BattleMech Technical Readout
Type/Model: Adramelech
Tech: Clan / 3087
Config: Biped OmniMech
Rules: Level 2, Custom design
Mass: 40 tons
Chassis: Endo Steel
Power Plant: 280 XL Fusion
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Ferro-Fibrous
Armament: None
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Adramelech
Mass: 40 tons
Equipment: Crits Mass
Int. Struct.: 67 pts Endo Steel 7 2.00
(Endo Steel Loc: 2 LA, 2 RA, 2 LT, 1 RT)
Engine: 280 XL Fusion 10 8.00
Walking MP: 7
Running MP: 11
Jumping MP: 0
Heat Sinks: 10 Double [20] 0 .00
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor: 134 pts Ferro-Fibrous 7 7.00
(Armor Crit Loc: 2 LA, 2 RA, 1 LT, 2 RT)
Internal Armor
Structure Value
Head: 3 8
Center Torso: 12 18
Center Torso (Rear): 6
L/R Side Torso: 10 15/15
L/R Side Torso (Rear): 5/5
L/R Arm: 6 12/12
L/R Leg: 10 19/19
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
--------------------------------------------------------
TOTALS: 0 45 23.00
Crits & Tons Left: 33 17.00
Calculated Factors:
Total Cost: 8,044,168 C-Bills
Battle Value: 537
Cost per BV: 14,979.83
Weapon Value: 0 / 0 (Ratio = .00 / .00)
Damage Factors: SRDmg = 0; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 7, Armor/Structure: 3/3
Damage PB/M/L: 1/-/-, Overheat: 0
Class: MM; Point Value: 5
Specials: omni
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 ER PPC RA 15 2 6.00
1 Streak SRM 6 RT 4 30 4 5.00
(Ammo Locations: 1 LT, 1 RT)
1 Streak SRM 6 LT 4 2 3.00
--------------------------------------------------------
TOTALS: 23 61 40.00
Crits & Tons Left: 17 .00
Calculated Factors:
Total Cost: 9,393,768 C-Bills
Battle Value: 1,734
Cost per BV: 5,417.4
Weapon Value: 1,732 / 1,444 (Ratio = 1.00 / .83)
Damage Factors: SRDmg = 34; MRDmg = 19; LRDmg = 6
BattleForce2: MP: 7, Armor/Structure: 3/3
Damage PB/M/L: 5/4/2, Overheat: 0
Class: MM; Point Value: 17
Specials: omni
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Large Pulse Laser RA 10 2 6.00
2 Machine Guns RA 0 100 3 1.00
(Ammo Locations: 1 RA)
1 Flamer LA 3 1 .50
1 Small Pulse Laser LA 2 1 1.00
2 Machine Guns RT 0 2 .50
1 LRM 10 LT 4 24 3 4.50
(Ammo Locations: 2 LT)
7 Standard Jump Jets: 7 3.50
(Jump Jet Loc: 1 LT, 1 RT, 1 CT, 2 LL, 2 RL)
--------------------------------------------------------
TOTALS: 19 67 40.00
Crits & Tons Left: 11 .00
Calculated Factors:
Total Cost: 9,581,018 C-Bills
Battle Value: 1,584
Cost per BV: 6,048.62
Weapon Value: 996 / 996 (Ratio = .63 / .63)
Damage Factors: SRDmg = 21; MRDmg = 14; LRDmg = 9
BattleForce2: MP: 7J, Armor/Structure: 3/3
Damage PB/M/L: 3/2/2, Overheat: 1
Class: MM; Point Value: 16
Specials: omni
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 ER Medium Laser RA 5 1 1.00
1 ER Medium Laser LA 5 1 1.00
1 Gauss Rifle RT 1 16 8 14.00
(Ammo Locations: 1 RT, 1 CT)
1 ER Medium Laser LT 5 1 1.00
--------------------------------------------------------
TOTALS: 16 60 40.00
Crits & Tons Left: 18 .00
Calculated Factors:
Total Cost: 9,164,868 C-Bills
Battle Value: 1,788
Cost per BV: 5,125.77
Weapon Value: 1,668 / 1,668 (Ratio = .93 / .93)
Damage Factors: SRDmg = 29; MRDmg = 22; LRDmg = 8
BattleForce2: MP: 7, Armor/Structure: 3/3
Damage PB/M/L: 4/4/2, Overheat: 0
Class: MM; Point Value: 18
Specials: omni
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